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using System;
using Hik.Communication.Scs.Client;
using Hik.Communication.Scs.Communication.EndPoints.Tcp;
using Hik.Communication.Scs.Communication.Messages;
using Hik.Communication.Scs.Communication.Messengers;
/* This program is build to demonstrate a client application that connects to a server
* and sends/receives messages in using SynchronizedMessenger.
*/
namespace SynchronizedClient
{
class Program
{
static void Main()
{
Console.WriteLine("Press enter to connect to the server...");
Console.ReadLine(); //Wait user to press enter
//Create a client object to connect a server on 127.0.0.1 (local) IP and listens 10085 TCP port
using (var client = ScsClientFactory.CreateClient(new ScsTcpEndPoint("127.0.0.1", 10085)))
{
//Create a SynchronizedMessenger that uses the client as internal messenger.
using (var synchronizedMessenger = new SynchronizedMessenger<IScsClient>(client))
{
synchronizedMessenger.Start(); //Start synchronized messenger messenger
client.Connect(); //Connect to the server
Console.Write("Write some message to be sent to server: ");
var messageText = Console.ReadLine(); //Get a message from user
//Send a message to the server
synchronizedMessenger.SendMessage(new ScsTextMessage(messageText));
//Receive a message from the server
var receivedMessage = synchronizedMessenger.ReceiveMessage<ScsTextMessage>();
Console.WriteLine("Response to message: " + (receivedMessage.Text));
Console.WriteLine("Press enter to disconnect from server...");
Console.ReadLine(); //Wait user to press enter
}
}
}
}
}
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