using System; using Hik.Communication.Scs.Client; using Hik.Communication.Scs.Communication.EndPoints.Tcp; using Hik.Communication.Scs.Communication.Messages; using Hik.Communication.Scs.Communication.Messengers; /* This program is build to demonstrate a client application that connects to a server * and sends/receives messages in using SynchronizedMessenger. */ namespace SynchronizedClient { class Program { static void Main() { Console.WriteLine("Press enter to connect to the server..."); Console.ReadLine(); //Wait user to press enter //Create a client object to connect a server on 127.0.0.1 (local) IP and listens 10085 TCP port using (var client = ScsClientFactory.CreateClient(new ScsTcpEndPoint("127.0.0.1", 10085))) { //Create a SynchronizedMessenger that uses the client as internal messenger. using (var synchronizedMessenger = new SynchronizedMessenger(client)) { synchronizedMessenger.Start(); //Start synchronized messenger messenger client.Connect(); //Connect to the server Console.Write("Write some message to be sent to server: "); var messageText = Console.ReadLine(); //Get a message from user //Send a message to the server synchronizedMessenger.SendMessage(new ScsTextMessage(messageText)); //Receive a message from the server var receivedMessage = synchronizedMessenger.ReceiveMessage(); Console.WriteLine("Response to message: " + (receivedMessage.Text)); Console.WriteLine("Press enter to disconnect from server..."); Console.ReadLine(); //Wait user to press enter } } } } }