blob: cfec50de9cc57aa2535bca6466a3e10a44330f3a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
using System;
using Hik.Communication.Scs.Client;
using Hik.Communication.Scs.Communication.EndPoints.Tcp;
using Hik.Communication.Scs.Communication.Messages;
/* This program is build to demonstrate a client application that connects to a server
* and sends/receives messages in basic way of SCS framework.
*/
namespace ClientApp
{
class Program
{
static void Main()
{
//Create a client object to connect a server on 127.0.0.1 (local) IP and listens 10085 TCP port
var client = ScsClientFactory.CreateClient(new ScsTcpEndPoint("127.0.0.1", 10085));
//Register to MessageReceived event to receive messages from server.
client.MessageReceived += Client_MessageReceived;
Console.WriteLine("Press enter to connect to the server...");
Console.ReadLine(); //Wait user to press enter
client.Connect(); //Connect to the server
Console.Write("Write some message to be sent to server: ");
var messageText = Console.ReadLine(); //Get a message from user
//Send message to the server
client.SendMessage(new ScsTextMessage(messageText));
Console.WriteLine("Press enter to disconnect from server...");
Console.ReadLine(); //Wait user to press enter
client.Disconnect(); //Close connection to server
}
static void Client_MessageReceived(object sender, MessageEventArgs e)
{
//Client only accepts text messages
var message = e.Message as ScsTextMessage;
if (message == null)
{
return;
}
Console.WriteLine("Server sent a message: " + message.Text);
}
}
}
|