1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
|
#import <Foundation/Foundation.h>
#include <CoreServices/CoreServices.h>
void myCallbackFunction(
ConstFSEventStreamRef streamRef,
void *clientCallBackInfo,
size_t numEvents,
void *eventPaths,
const FSEventStreamEventFlags eventFlags[],
const FSEventStreamEventId eventIds[])
{
int i;
char **paths = eventPaths;
// printf("Callback called\n");
for (i=0; i<numEvents; i++) {
/* flags are unsigned long, IDs are uint64_t
printf("Change %llu in %s, flags %lu\n", eventIds[i], paths[i], eventFlags[i]); */
if (eventFlags[i] == kFSEventStreamEventFlagMustScanSubDirs) {
printf("*%s\n",paths[i]);
} else {
printf(".%s\n",paths[i]);
}
}
}
int main (int argc, const char * argv[]) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
int i;
CFMutableArrayRef pathsToWatch;
if (argc == 1) {
exit(0);
}
/* Define variables and create a CFArray object containing
CFString objects containing paths to watch.
There may be a simpler or nicer way to do this than using a mutable array, but I don't know it.
*/
pathsToWatch = CFArrayCreateMutable(NULL, argc - 1, &kCFTypeArrayCallBacks);
for (i=1; i<argc; i++) {
CFArrayAppendValue(pathsToWatch, CFStringCreateWithCString(NULL, argv[i], kCFStringEncodingUTF8));
}
void *callbackInfo = NULL; // could put stream-specific data here.
FSEventStreamRef stream;
CFAbsoluteTime latency = 1.0; /* Latency in seconds */
/* Create the stream, passing in a callback */
stream = FSEventStreamCreate(NULL,
&myCallbackFunction,
callbackInfo,
pathsToWatch,
kFSEventStreamEventIdSinceNow, /* Or a previous event ID */
latency,
kFSEventStreamCreateFlagNone /* Flags explained in reference */
);
/* Create the stream before calling this. */
FSEventStreamScheduleWithRunLoop(stream, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
FSEventStreamStart(stream);
CFRunLoopRun();
[pool drain];
return 0;
}
|