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author | Yehuda Katz <wycats@gmail.com> | 2013-07-26 16:50:37 +0000 |
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committer | Yehuda Katz <wycats@gmail.com> | 2013-07-26 16:50:37 +0000 |
commit | 5f664dd78b2c558a8a560b3fd0074109d52daf62 (patch) | |
tree | 16a72bc0c85699e95bed94c927a8ab2586617ece /spec/env/node.js | |
parent | f5c8484ea0c1ac1aec6994ad3b5928fb67b7aa62 (diff) | |
download | handlebars.js-5f664dd78b2c558a8a560b3fd0074109d52daf62.zip handlebars.js-5f664dd78b2c558a8a560b3fd0074109d52daf62.tar.gz handlebars.js-5f664dd78b2c558a8a560b3fd0074109d52daf62.tar.bz2 |
Make the Handlebars environment into an object
The idea is that the environment wraps up the mutable stuff in
Handlebars (like the helpers) and that you could theoretically create a
new one at any time and pass it in to Handlebars.template.
Every test makes a new environment and uses it in template compilation.
Diffstat (limited to 'spec/env/node.js')
-rw-r--r-- | spec/env/node.js | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/spec/env/node.js b/spec/env/node.js index e5349a1..3517479 100644 --- a/spec/env/node.js +++ b/spec/env/node.js @@ -3,12 +3,14 @@ require('./common'); global.Handlebars = require('../../zomg/lib/handlebars'); global.CompilerContext = { - compile: function(template, options) { + compile: function(template, options, env) { + env = env || handlebarsEnv; var templateSpec = Handlebars.precompile(template, options); - console.log(templateSpec); - return Handlebars.template(eval('(' + templateSpec + ')')); + return Handlebars.template(eval('(' + templateSpec + ')'), env); }, compileWithPartial: function(template, options) { + options = options || {}; + options.env = handlebarsEnv; return Handlebars.compile(template, options); } }; |