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<html>
<head>

<title>Entropy Generator Progress</title>
<!-- ProgressBar source: http://stackoverflow.com/questions/7190898/progress-bar-with-html-and-css -->

<style>
#progressbar {
  background-color: black;
  border-radius: 13px; /* (height of inner div) / 2 + padding */
  padding: 3px;
}
#progressbar > div {
   background-color: orange;
   width: 0%; /* Adjust with JavaScript */
   height: 20px;
   border-radius: 10px;
}
</style>

<script type="text/javascript" src="../sjcl.js">
</script>

<script type="text/javascript">

var busy = 0;
var collecting = 0;

function showprogress () {
	var barwidth = document.getElementById ("progresswidth");
	var paranoia = parseInt (document.getElementById ("paranoialevel").value);
	var progress = 100 * sjcl.random.getProgress (paranoia);
	barwidth.style.width = progress+"%";
	if (!sjcl.random.isReady (paranoia)) {
		setTimeout ("showprogress()", 10, "JavaScript");
	} else {
		busy = 0;
		document.getElementById ("startbutton").style.disabled = 1;
	}
}

function startup () {
	if (collecting == 0) {
		sjcl.random.startCollectors ();
		collecting = 1;
	}
	if (busy == 0) {
		busy = 1;
		document.getElementById ("startbutton").style.disabled = 1;
		showprogress ();
	}
}

function consume (numbits) {
	var collector = document.getElementById ("collector");
	collector.value = "retrieving random data";
	var paranoia = document.getElementById ("paranoialevel").value;
	var numwords = Math.ceil (numbits / 32);
	var bits = sjcl.random.randomWords (numwords, paranoia);
	collector.value = '';
	for (var i=0; i<numwords; i++) {
		var hi = (bits [i] >> 16) & 0x0000ffff;
		var lo =  bits [i]        & 0x0000ffff;
		collector.value = collector.value + hi.toString (16) + lo.toString (16);
	}
	startup ();
}

</script>

</head>
<body>
<h1>Entropy Generator Progress</h1>

<p>Target: 192 bits, available at paranoia level 5.</p>

<p>Corresponding paranoia level from [0,1..10]: <input type="text" value="5" id="paranoialevel"/> <input type=button onclick="startup ()" id="startbutton" value=" Start &gt;&gt; "> (the idea being that you can see the progress bar advance gently from empty/black to full/yellow after you press this)</p>

<p><input type=button onclick="consume (192)" value=" Consume 192 bits &gt;&gt; "><input type=text id=collector size=50 value="" onkeypress="consume (192)"> (also consumes 192 bits with every keypress in the text field; use key repeat to consume swiftly)</p>

<div id="progressbar">
  <div id="progresswidth"></div>
</div>

<p>Please move your mouse, play around and generally introduce entropy into your environment.</p>

</body>
</html>