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author | jakefeasel <jfeasel@gmail.com> | 2012-10-07 21:35:17 -0700 |
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committer | jakefeasel <jfeasel@gmail.com> | 2012-10-07 21:35:17 -0700 |
commit | 29fa0e591dde64010ebbec6e8d0da6f42b025752 (patch) | |
tree | b05e69369d992e177fdd87e6ae8f2cd4042599c5 /javascripts/libs/underscore.js | |
parent | ed20ea152e8511d3794989208a6a2a83c4e2ee86 (diff) | |
download | sqlfiddle-29fa0e591dde64010ebbec6e8d0da6f42b025752.zip sqlfiddle-29fa0e591dde64010ebbec6e8d0da6f42b025752.tar.gz sqlfiddle-29fa0e591dde64010ebbec6e8d0da6f42b025752.tar.bz2 |
First attempt to move to maven structure
Diffstat (limited to 'javascripts/libs/underscore.js')
-rw-r--r-- | javascripts/libs/underscore.js | 1082 |
1 files changed, 0 insertions, 1082 deletions
diff --git a/javascripts/libs/underscore.js b/javascripts/libs/underscore.js deleted file mode 100644 index a23ef78..0000000 --- a/javascripts/libs/underscore.js +++ /dev/null @@ -1,1082 +0,0 @@ -// Underscore.js 1.3.3 -// (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc. -// Underscore is freely distributable under the MIT license. -// Portions of Underscore are inspired or borrowed from Prototype, -// Oliver Steele's Functional, and John Resig's Micro-Templating. -// For all details and documentation: -// http://documentcloud.github.com/underscore - -(function() { - - // Baseline setup - // -------------- - - // Establish the root object, `window` in the browser, or `global` on the server. - var root = this; - - // Save the previous value of the `_` variable. - var previousUnderscore = root._; - - // Establish the object that gets returned to break out of a loop iteration. - var breaker = {}; - - // Save bytes in the minified (but not gzipped) version: - var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype; - - // Create quick reference variables for speed access to core prototypes. - var push = ArrayProto.push, - slice = ArrayProto.slice, - unshift = ArrayProto.unshift, - toString = ObjProto.toString, - hasOwnProperty = ObjProto.hasOwnProperty; - - // All **ECMAScript 5** native function implementations that we hope to use - // are declared here. - var - nativeForEach = ArrayProto.forEach, - nativeMap = ArrayProto.map, - nativeReduce = ArrayProto.reduce, - nativeReduceRight = ArrayProto.reduceRight, - nativeFilter = ArrayProto.filter, - nativeEvery = ArrayProto.every, - nativeSome = ArrayProto.some, - nativeIndexOf = ArrayProto.indexOf, - nativeLastIndexOf = ArrayProto.lastIndexOf, - nativeIsArray = Array.isArray, - nativeKeys = Object.keys, - nativeBind = FuncProto.bind; - - // Create a safe reference to the Underscore object for use below. - var _ = function(obj) { return new wrapper(obj); }; - - // Export the Underscore object for **Node.js**, with - // backwards-compatibility for the old `require()` API. If we're in - // the browser, add `_` as a global object via a string identifier, - // for Closure Compiler "advanced" mode. - if (typeof exports !== 'undefined') { - if (typeof module !== 'undefined' && module.exports) { - exports = module.exports = _; - } - exports._ = _; - } else { - root['_'] = _; - } - - // Current version. - _.VERSION = '1.3.3'; - - // Collection Functions - // -------------------- - - // The cornerstone, an `each` implementation, aka `forEach`. - // Handles objects with the built-in `forEach`, arrays, and raw objects. - // Delegates to **ECMAScript 5**'s native `forEach` if available. - var each = _.each = _.forEach = function(obj, iterator, context) { - if (obj == null) return; - if (nativeForEach && obj.forEach === nativeForEach) { - obj.forEach(iterator, context); - } else if (obj.length === +obj.length) { - for (var i = 0, l = obj.length; i < l; i++) { - if (iterator.call(context, obj[i], i, obj) === breaker) return; - } - } else { - for (var key in obj) { - if (_.has(obj, key)) { - if (iterator.call(context, obj[key], key, obj) === breaker) return; - } - } - } - }; - - // Return the results of applying the iterator to each element. - // Delegates to **ECMAScript 5**'s native `map` if available. - _.map = _.collect = function(obj, iterator, context) { - var results = []; - if (obj == null) return results; - if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context); - each(obj, function(value, index, list) { - results[results.length] = iterator.call(context, value, index, list); - }); - return results; - }; - - // **Reduce** builds up a single result from a list of values, aka `inject`, - // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available. - _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) { - var initial = arguments.length > 2; - if (obj == null) obj = []; - if (nativeReduce && obj.reduce === nativeReduce) { - if (context) iterator = _.bind(iterator, context); - return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator); - } - each(obj, function(value, index, list) { - if (!initial) { - memo = value; - initial = true; - } else { - memo = iterator.call(context, memo, value, index, list); - } - }); - if (!initial) throw new TypeError('Reduce of empty array with no initial value'); - return memo; - }; - - // The right-associative version of reduce, also known as `foldr`. - // Delegates to **ECMAScript 5**'s native `reduceRight` if available. - _.reduceRight = _.foldr = function(obj, iterator, memo, context) { - var initial = arguments.length > 2; - if (obj == null) obj = []; - if (nativeReduceRight && obj.reduceRight === nativeReduceRight) { - if (context) iterator = _.bind(iterator, context); - return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator); - } - var reversed = _.toArray(obj).reverse(); - if (context && !initial) iterator = _.bind(iterator, context); - return initial ? _.reduce(reversed, iterator, memo, context) : _.reduce(reversed, iterator); - }; - - // Return the first value which passes a truth test. Aliased as `detect`. - _.find = _.detect = function(obj, iterator, context) { - var result; - any(obj, function(value, index, list) { - if (iterator.call(context, value, index, list)) { - result = value; - return true; - } - }); - return result; - }; - - // Return all the elements that pass a truth test. - // Delegates to **ECMAScript 5**'s native `filter` if available. - // Aliased as `select`. - _.filter = _.select = function(obj, iterator, context) { - var results = []; - if (obj == null) return results; - if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context); - each(obj, function(value, index, list) { - if (iterator.call(context, value, index, list)) results[results.length] = value; - }); - return results; - }; - - // Return all the elements for which a truth test fails. - _.reject = function(obj, iterator, context) { - var results = []; - if (obj == null) return results; - each(obj, function(value, index, list) { - if (!iterator.call(context, value, index, list)) results[results.length] = value; - }); - return results; - }; - - // Determine whether all of the elements match a truth test. - // Delegates to **ECMAScript 5**'s native `every` if available. - // Aliased as `all`. - _.every = _.all = function(obj, iterator, context) { - var result = true; - if (obj == null) return result; - if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context); - each(obj, function(value, index, list) { - if (!(result = result && iterator.call(context, value, index, list))) return breaker; - }); - return !!result; - }; - - // Determine if at least one element in the object matches a truth test. - // Delegates to **ECMAScript 5**'s native `some` if available. - // Aliased as `any`. - var any = _.some = _.any = function(obj, iterator, context) { - iterator || (iterator = _.identity); - var result = false; - if (obj == null) return result; - if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context); - each(obj, function(value, index, list) { - if (result || (result = iterator.call(context, value, index, list))) return breaker; - }); - return !!result; - }; - - // Determine if a given value is included in the array or object using `===`. - // Aliased as `contains`. - _.include = _.contains = function(obj, target) { - var found = false; - if (obj == null) return found; - if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1; - found = any(obj, function(value) { - return value === target; - }); - return found; - }; - - // Invoke a method (with arguments) on every item in a collection. - _.invoke = function(obj, method) { - var args = slice.call(arguments, 2); - return _.map(obj, function(value) { - return (_.isFunction(method) ? method : value[method]).apply(value, args); - }); - }; - - // Convenience version of a common use case of `map`: fetching a property. - _.pluck = function(obj, key) { - return _.map(obj, function(value){ return value[key]; }); - }; - - // Return the maximum element or (element-based computation). - // Can't optimize arrays of integers longer than 65,535 elements. - // See: https://bugs.webkit.org/show_bug.cgi?id=80797 - _.max = function(obj, iterator, context) { - if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) { - return Math.max.apply(Math, obj); - } - if (!iterator && _.isEmpty(obj)) return -Infinity; - var result = {computed : -Infinity}; - each(obj, function(value, index, list) { - var computed = iterator ? iterator.call(context, value, index, list) : value; - computed >= result.computed && (result = {value : value, computed : computed}); - }); - return result.value; - }; - - // Return the minimum element (or element-based computation). - _.min = function(obj, iterator, context) { - if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) { - return Math.min.apply(Math, obj); - } - if (!iterator && _.isEmpty(obj)) return Infinity; - var result = {computed : Infinity}; - each(obj, function(value, index, list) { - var computed = iterator ? iterator.call(context, value, index, list) : value; - computed < result.computed && (result = {value : value, computed : computed}); - }); - return result.value; - }; - - // Shuffle an array. - _.shuffle = function(obj) { - var rand; - var index = 0; - var shuffled = []; - each(obj, function(value) { - rand = Math.floor(Math.random() * ++index); - shuffled[index - 1] = shuffled[rand]; - shuffled[rand] = value; - }); - return shuffled; - }; - - // Sort the object's values by a criterion produced by an iterator. - _.sortBy = function(obj, val, context) { - var iterator = _.isFunction(val) ? val : function(obj) { return obj[val]; }; - return _.pluck(_.map(obj, function(value, index, list) { - return { - value : value, - criteria : iterator.call(context, value, index, list) - }; - }).sort(function(left, right) { - var a = left.criteria, b = right.criteria; - if (a === void 0) return 1; - if (b === void 0) return -1; - return a < b ? -1 : a > b ? 1 : 0; - }), 'value'); - }; - - // Groups the object's values by a criterion. Pass either a string attribute - // to group by, or a function that returns the criterion. - _.groupBy = function(obj, val) { - var result = {}; - var iterator = _.isFunction(val) ? val : function(obj) { return obj[val]; }; - each(obj, function(value, index) { - var key = iterator(value, index); - (result[key] || (result[key] = [])).push(value); - }); - return result; - }; - - // Use a comparator function to figure out the smallest index at which - // an object should be inserted so as to maintain order. Uses binary search. - _.sortedIndex = function(array, obj, iterator) { - iterator || (iterator = _.identity); - var value = iterator(obj); - var low = 0, high = array.length; - while (low < high) { - var mid = (low + high) >> 1; - iterator(array[mid]) < value ? low = mid + 1 : high = mid; - } - return low; - }; - - // Safely convert anything iterable into a real, live array. - _.toArray = function(obj) { - if (!obj) return []; - if (_.isArray(obj)) return slice.call(obj); - if (_.isArguments(obj)) return slice.call(obj); - if (obj.toArray && _.isFunction(obj.toArray)) return obj.toArray(); - return _.values(obj); - }; - - // Return the number of elements in an object. - _.size = function(obj) { - return _.isArray(obj) ? obj.length : _.keys(obj).length; - }; - - // Array Functions - // --------------- - - // Get the first element of an array. Passing **n** will return the first N - // values in the array. Aliased as `head` and `take`. The **guard** check - // allows it to work with `_.map`. - _.first = _.head = _.take = function(array, n, guard) { - return (n != null) && !guard ? slice.call(array, 0, n) : array[0]; - }; - - // Returns everything but the last entry of the array. Especially useful on - // the arguments object. Passing **n** will return all the values in - // the array, excluding the last N. The **guard** check allows it to work with - // `_.map`. - _.initial = function(array, n, guard) { - return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n)); - }; - - // Get the last element of an array. Passing **n** will return the last N - // values in the array. The **guard** check allows it to work with `_.map`. - _.last = function(array, n, guard) { - if ((n != null) && !guard) { - return slice.call(array, Math.max(array.length - n, 0)); - } else { - return array[array.length - 1]; - } - }; - - // Returns everything but the first entry of the array. Aliased as `tail`. - // Especially useful on the arguments object. Passing an **index** will return - // the rest of the values in the array from that index onward. The **guard** - // check allows it to work with `_.map`. - _.rest = _.tail = function(array, index, guard) { - return slice.call(array, (index == null) || guard ? 1 : index); - }; - - // Trim out all falsy values from an array. - _.compact = function(array) { - return _.filter(array, function(value){ return !!value; }); - }; - - // Internal implementation of a recursive `flatten` function. - var flatten = function(input, shallow, output) { - each(input, function(value) { - if (_.isArray(value)) { - shallow ? push.apply(output, value) : flatten(value, shallow, output); - } else { - output.push(value); - } - }); - return output; - }; - - // Return a completely flattened version of an array. - _.flatten = function(array, shallow) { - return flatten(array, shallow, []); - }; - - // Return a version of the array that does not contain the specified value(s). - _.without = function(array) { - return _.difference(array, slice.call(arguments, 1)); - }; - - // Produce a duplicate-free version of the array. If the array has already - // been sorted, you have the option of using a faster algorithm. - // Aliased as `unique`. - _.uniq = _.unique = function(array, isSorted, iterator) { - var initial = iterator ? _.map(array, iterator) : array; - var results = []; - _.reduce(initial, function(memo, value, index) { - if (isSorted ? (_.last(memo) !== value || !memo.length) : !_.include(memo, value)) { - memo.push(value); - results.push(array[index]); - } - return memo; - }, []); - return results; - }; - - // Produce an array that contains the union: each distinct element from all of - // the passed-in arrays. - _.union = function() { - return _.uniq(flatten(arguments, true, [])); - }; - - // Produce an array that contains every item shared between all the - // passed-in arrays. - _.intersection = function(array) { - var rest = slice.call(arguments, 1); - return _.filter(_.uniq(array), function(item) { - return _.every(rest, function(other) { - return _.indexOf(other, item) >= 0; - }); - }); - }; - - // Take the difference between one array and a number of other arrays. - // Only the elements present in just the first array will remain. - _.difference = function(array) { - var rest = flatten(slice.call(arguments, 1), true, []); - return _.filter(array, function(value){ return !_.include(rest, value); }); - }; - - // Zip together multiple lists into a single array -- elements that share - // an index go together. - _.zip = function() { - var args = slice.call(arguments); - var length = _.max(_.pluck(args, 'length')); - var results = new Array(length); - for (var i = 0; i < length; i++) { - results[i] = _.pluck(args, "" + i); - } - return results; - }; - - // Zip together two arrays -- an array of keys and an array of values -- into - // a single object. - _.zipObject = function(keys, values) { - var result = {}; - for (var i = 0, l = keys.length; i < l; i++) { - result[keys[i]] = values[i]; - } - return result; - }; - - // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**), - // we need this function. Return the position of the first occurrence of an - // item in an array, or -1 if the item is not included in the array. - // Delegates to **ECMAScript 5**'s native `indexOf` if available. - // If the array is large and already in sort order, pass `true` - // for **isSorted** to use binary search. - _.indexOf = function(array, item, isSorted) { - if (array == null) return -1; - var i, l; - if (isSorted) { - i = _.sortedIndex(array, item); - return array[i] === item ? i : -1; - } - if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item); - for (i = 0, l = array.length; i < l; i++) if (array[i] === item) return i; - return -1; - }; - - // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available. - _.lastIndexOf = function(array, item) { - if (array == null) return -1; - if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) return array.lastIndexOf(item); - var i = array.length; - while (i--) if (array[i] === item) return i; - return -1; - }; - - // Generate an integer Array containing an arithmetic progression. A port of - // the native Python `range()` function. See - // [the Python documentation](http://docs.python.org/library/functions.html#range). - _.range = function(start, stop, step) { - if (arguments.length <= 1) { - stop = start || 0; - start = 0; - } - step = arguments[2] || 1; - - var len = Math.max(Math.ceil((stop - start) / step), 0); - var idx = 0; - var range = new Array(len); - - while(idx < len) { - range[idx++] = start; - start += step; - } - - return range; - }; - - // Function (ahem) Functions - // ------------------ - - // Reusable constructor function for prototype setting. - var ctor = function(){}; - - // Create a function bound to a given object (assigning `this`, and arguments, - // optionally). Binding with arguments is also known as `curry`. - // Delegates to **ECMAScript 5**'s native `Function.bind` if available. - // We check for `func.bind` first, to fail fast when `func` is undefined. - _.bind = function bind(func, context) { - var bound, args; - if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1)); - if (!_.isFunction(func)) throw new TypeError; - args = slice.call(arguments, 2); - return bound = function() { - if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments))); - ctor.prototype = func.prototype; - var self = new ctor; - var result = func.apply(self, args.concat(slice.call(arguments))); - if (Object(result) === result) return result; - return self; - }; - }; - - // Bind all of an object's methods to that object. Useful for ensuring that - // all callbacks defined on an object belong to it. - _.bindAll = function(obj) { - var funcs = slice.call(arguments, 1); - if (funcs.length == 0) funcs = _.functions(obj); - each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); }); - return obj; - }; - - // Memoize an expensive function by storing its results. - _.memoize = function(func, hasher) { - var memo = {}; - hasher || (hasher = _.identity); - return function() { - var key = hasher.apply(this, arguments); - return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments)); - }; - }; - - // Delays a function for the given number of milliseconds, and then calls - // it with the arguments supplied. - _.delay = function(func, wait) { - var args = slice.call(arguments, 2); - return setTimeout(function(){ return func.apply(null, args); }, wait); - }; - - // Defers a function, scheduling it to run after the current call stack has - // cleared. - _.defer = function(func) { - return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1))); - }; - - // Returns a function, that, when invoked, will only be triggered at most once - // during a given window of time. - _.throttle = function(func, wait) { - var context, args, timeout, throttling, more, result; - var whenDone = _.debounce(function(){ more = throttling = false; }, wait); - return function() { - context = this; args = arguments; - var later = function() { - timeout = null; - if (more) func.apply(context, args); - whenDone(); - }; - if (!timeout) timeout = setTimeout(later, wait); - if (throttling) { - more = true; - } else { - throttling = true; - result = func.apply(context, args); - } - whenDone(); - return result; - }; - }; - - // Returns a function, that, as long as it continues to be invoked, will not - // be triggered. The function will be called after it stops being called for - // N milliseconds. If `immediate` is passed, trigger the function on the - // leading edge, instead of the trailing. - _.debounce = function(func, wait, immediate) { - var timeout; - return function() { - var context = this, args = arguments; - var later = function() { - timeout = null; - if (!immediate) func.apply(context, args); - }; - var callNow = immediate && !timeout; - clearTimeout(timeout); - timeout = setTimeout(later, wait); - if (callNow) func.apply(context, args); - }; - }; - - // Returns a function that will be executed at most one time, no matter how - // often you call it. Useful for lazy initialization. - _.once = function(func) { - var ran = false, memo; - return function() { - if (ran) return memo; - ran = true; - return memo = func.apply(this, arguments); - }; - }; - - // Returns the first function passed as an argument to the second, - // allowing you to adjust arguments, run code before and after, and - // conditionally execute the original function. - _.wrap = function(func, wrapper) { - return function() { - var args = [func].concat(slice.call(arguments, 0)); - return wrapper.apply(this, args); - }; - }; - - // Returns a function that is the composition of a list of functions, each - // consuming the return value of the function that follows. - _.compose = function() { - var funcs = arguments; - return function() { - var args = arguments; - for (var i = funcs.length - 1; i >= 0; i--) { - args = [funcs[i].apply(this, args)]; - } - return args[0]; - }; - }; - - // Returns a function that will only be executed after being called N times. - _.after = function(times, func) { - if (times <= 0) return func(); - return function() { - if (--times < 1) { - return func.apply(this, arguments); - } - }; - }; - - // Object Functions - // ---------------- - - // Retrieve the names of an object's properties. - // Delegates to **ECMAScript 5**'s native `Object.keys` - _.keys = nativeKeys || function(obj) { - if (obj !== Object(obj)) throw new TypeError('Invalid object'); - var keys = []; - for (var key in obj) if (_.has(obj, key)) keys[keys.length] = key; - return keys; - }; - - // Retrieve the values of an object's properties. - _.values = function(obj) { - return _.map(obj, _.identity); - }; - - // Return a sorted list of the function names available on the object. - // Aliased as `methods` - _.functions = _.methods = function(obj) { - var names = []; - for (var key in obj) { - if (_.isFunction(obj[key])) names.push(key); - } - return names.sort(); - }; - - // Extend a given object with all the properties in passed-in object(s). - _.extend = function(obj) { - each(slice.call(arguments, 1), function(source) { - for (var prop in source) { - obj[prop] = source[prop]; - } - }); - return obj; - }; - - // Return a copy of the object only containing the whitelisted properties. - _.pick = function(obj) { - var result = {}; - each(flatten(slice.call(arguments, 1), true, []), function(key) { - if (key in obj) result[key] = obj[key]; - }); - return result; - }; - - // Fill in a given object with default properties. - _.defaults = function(obj) { - each(slice.call(arguments, 1), function(source) { - for (var prop in source) { - if (obj[prop] == null) obj[prop] = source[prop]; - } - }); - return obj; - }; - - // Create a (shallow-cloned) duplicate of an object. - _.clone = function(obj) { - if (!_.isObject(obj)) return obj; - return _.isArray(obj) ? obj.slice() : _.extend({}, obj); - }; - - // Invokes interceptor with the obj, and then returns obj. - // The primary purpose of this method is to "tap into" a method chain, in - // order to perform operations on intermediate results within the chain. - _.tap = function(obj, interceptor) { - interceptor(obj); - return obj; - }; - - // Internal recursive comparison function for `isEqual`. - function eq(a, b, stack) { - // Identical objects are equal. `0 === -0`, but they aren't identical. - // See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal. - if (a === b) return a !== 0 || 1 / a == 1 / b; - // A strict comparison is necessary because `null == undefined`. - if (a == null || b == null) return a === b; - // Unwrap any wrapped objects. - if (a._chain) a = a._wrapped; - if (b._chain) b = b._wrapped; - // Invoke a custom `isEqual` method if one is provided. - if (a.isEqual && _.isFunction(a.isEqual)) return a.isEqual(b); - if (b.isEqual && _.isFunction(b.isEqual)) return b.isEqual(a); - // Compare `[[Class]]` names. - var className = toString.call(a); - if (className != toString.call(b)) return false; - switch (className) { - // Strings, numbers, dates, and booleans are compared by value. - case '[object String]': - // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is - // equivalent to `new String("5")`. - return a == String(b); - case '[object Number]': - // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for - // other numeric values. - return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b); - case '[object Date]': - case '[object Boolean]': - // Coerce dates and booleans to numeric primitive values. Dates are compared by their - // millisecond representations. Note that invalid dates with millisecond representations - // of `NaN` are not equivalent. - return +a == +b; - // RegExps are compared by their source patterns and flags. - case '[object RegExp]': - return a.source == b.source && - a.global == b.global && - a.multiline == b.multiline && - a.ignoreCase == b.ignoreCase; - } - if (typeof a != 'object' || typeof b != 'object') return false; - // Assume equality for cyclic structures. The algorithm for detecting cyclic - // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`. - var length = stack.length; - while (length--) { - // Linear search. Performance is inversely proportional to the number of - // unique nested structures. - if (stack[length] == a) return true; - } - // Add the first object to the stack of traversed objects. - stack.push(a); - var size = 0, result = true; - // Recursively compare objects and arrays. - if (className == '[object Array]') { - // Compare array lengths to determine if a deep comparison is necessary. - size = a.length; - result = size == b.length; - if (result) { - // Deep compare the contents, ignoring non-numeric properties. - while (size--) { - // Ensure commutative equality for sparse arrays. - if (!(result = size in a == size in b && eq(a[size], b[size], stack))) break; - } - } - } else { - // Objects with different constructors are not equivalent. - if ('constructor' in a != 'constructor' in b || a.constructor != b.constructor) return false; - // Deep compare objects. - for (var key in a) { - if (_.has(a, key)) { - // Count the expected number of properties. - size++; - // Deep compare each member. - if (!(result = _.has(b, key) && eq(a[key], b[key], stack))) break; - } - } - // Ensure that both objects contain the same number of properties. - if (result) { - for (key in b) { - if (_.has(b, key) && !(size--)) break; - } - result = !size; - } - } - // Remove the first object from the stack of traversed objects. - stack.pop(); - return result; - } - - // Perform a deep comparison to check if two objects are equal. - _.isEqual = function(a, b) { - return eq(a, b, []); - }; - - // Is a given array, string, or object empty? - // An "empty" object has no enumerable own-properties. - _.isEmpty = function(obj) { - if (obj == null) return true; - if (_.isArray(obj) || _.isString(obj)) return obj.length === 0; - for (var key in obj) if (_.has(obj, key)) return false; - return true; - }; - - // Is a given value a DOM element? - _.isElement = function(obj) { - return !!(obj && obj.nodeType == 1); - }; - - // Is a given value an array? - // Delegates to ECMA5's native Array.isArray - _.isArray = nativeIsArray || function(obj) { - return toString.call(obj) == '[object Array]'; - }; - - // Is a given variable an object? - _.isObject = function(obj) { - return obj === Object(obj); - }; - - // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp. - each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) { - _['is' + name] = function(obj) { - return toString.call(obj) == '[object ' + name + ']'; - }; - }); - - // Define a fallback version of the method in browsers (ahem, IE), where - // there isn't any inspectable "Arguments" type. - if (!_.isArguments(arguments)) { - _.isArguments = function(obj) { - return !!(obj && _.has(obj, 'callee')); - }; - } - - // Is a given object a finite number? - _.isFinite = function(obj) { - return _.isNumber(obj) && isFinite(obj); - }; - - // Is the given value `NaN`? - _.isNaN = function(obj) { - // `NaN` is the only value for which `===` is not reflexive. - return obj !== obj; - }; - - // Is a given value a boolean? - _.isBoolean = function(obj) { - return obj === true || obj === false || toString.call(obj) == '[object Boolean]'; - }; - - // Is a given value equal to null? - _.isNull = function(obj) { - return obj === null; - }; - - // Is a given variable undefined? - _.isUndefined = function(obj) { - return obj === void 0; - }; - - // Shortcut function for checking if an object has a given property directly - // on itself (in other words, not on a prototype). - _.has = function(obj, key) { - return hasOwnProperty.call(obj, key); - }; - - // Utility Functions - // ----------------- - - // Run Underscore.js in *noConflict* mode, returning the `_` variable to its - // previous owner. Returns a reference to the Underscore object. - _.noConflict = function() { - root._ = previousUnderscore; - return this; - }; - - // Keep the identity function around for default iterators. - _.identity = function(value) { - return value; - }; - - // Run a function **n** times. - _.times = function(n, iterator, context) { - for (var i = 0; i < n; i++) iterator.call(context, i); - }; - - // List of HTML entities for escaping. - var htmlEscapes = { - '&': '&', - '<': '<', - '>': '>', - '"': '"', - "'": ''', - '/': '/' - }; - - // Regex containing the keys listed immediately above. - var htmlEscaper = /[&<>"'\/]/g; - - // Escape a string for HTML interpolation. - _.escape = function(string) { - return ('' + string).replace(htmlEscaper, function(match) { - return htmlEscapes[match]; - }); - }; - - // If the value of the named property is a function then invoke it; - // otherwise, return it. - _.result = function(object, property) { - if (object == null) return null; - var value = object[property]; - return _.isFunction(value) ? value.call(object) : value; - }; - - // Add your own custom functions to the Underscore object, ensuring that - // they're correctly added to the OOP wrapper as well. - _.mixin = function(obj) { - each(_.functions(obj), function(name){ - addToWrapper(name, _[name] = obj[name]); - }); - }; - - // Generate a unique integer id (unique within the entire client session). - // Useful for temporary DOM ids. - var idCounter = 0; - _.uniqueId = function(prefix) { - var id = idCounter++; - return prefix ? prefix + id : id; - }; - - // By default, Underscore uses ERB-style template delimiters, change the - // following template settings to use alternative delimiters. - _.templateSettings = { - evaluate : /<%([\s\S]+?)%>/g, - interpolate : /<%=([\s\S]+?)%>/g, - escape : /<%-([\s\S]+?)%>/g - }; - - // When customizing `templateSettings`, if you don't want to define an - // interpolation, evaluation or escaping regex, we need one that is - // guaranteed not to match. - var noMatch = /.^/; - - // Certain characters need to be escaped so that they can be put into a - // string literal. - var escapes = { - '\\': '\\', - "'": "'", - r: '\r', - n: '\n', - t: '\t', - u2028: '\u2028', - u2029: '\u2029' - }; - - for (var key in escapes) escapes[escapes[key]] = key; - var escaper = /\\|'|\r|\n|\t|\u2028|\u2029/g; - var unescaper = /\\(\\|'|r|n|t|u2028|u2029)/g; - - // Within an interpolation, evaluation, or escaping, remove HTML escaping - // that had been previously added. - var unescape = function(code) { - return code.replace(unescaper, function(match, escape) { - return escapes[escape]; - }); - }; - - // JavaScript micro-templating, similar to John Resig's implementation. - // Underscore templating handles arbitrary delimiters, preserves whitespace, - // and correctly escapes quotes within interpolated code. - _.template = function(text, data, settings) { - settings = _.defaults(settings || {}, _.templateSettings); - - // Compile the template source, taking care to escape characters that - // cannot be included in a string literal and then unescape them in code - // blocks. - var source = "__p+='" + text - .replace(escaper, function(match) { - return '\\' + escapes[match]; - }) - .replace(settings.escape || noMatch, function(match, code) { - return "'+\n((__t=(" + unescape(code) + "))==null?'':_.escape(__t))+\n'"; - }) - .replace(settings.interpolate || noMatch, function(match, code) { - return "'+\n((__t=(" + unescape(code) + "))==null?'':__t)+\n'"; - }) - .replace(settings.evaluate || noMatch, function(match, code) { - return "';\n" + unescape(code) + "\n__p+='"; - }) + "';\n"; - - // If a variable is not specified, place data values in local scope. - if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n'; - - source = "var __t,__p='',__j=Array.prototype.join," + - "print=function(){__p+=__j.call(arguments,'')};\n" + - source + "return __p;\n"; - - var render = new Function(settings.variable || 'obj', '_', source); - if (data) return render(data, _); - var template = function(data) { - return render.call(this, data, _); - }; - - // Provide the compiled function source as a convenience for precompilation. - template.source = 'function(' + (settings.variable || 'obj') + '){\n' + source + '}'; - - return template; - }; - - // Add a "chain" function, which will delegate to the wrapper. - _.chain = function(obj) { - return _(obj).chain(); - }; - - // The OOP Wrapper - // --------------- - - // If Underscore is called as a function, it returns a wrapped object that - // can be used OO-style. This wrapper holds altered versions of all the - // underscore functions. Wrapped objects may be chained. - var wrapper = function(obj) { this._wrapped = obj; }; - - // Expose `wrapper.prototype` as `_.prototype` - _.prototype = wrapper.prototype; - - // Helper function to continue chaining intermediate results. - var result = function(obj, chain) { - return chain ? _(obj).chain() : obj; - }; - - // A method to easily add functions to the OOP wrapper. - var addToWrapper = function(name, func) { - wrapper.prototype[name] = function() { - var args = slice.call(arguments); - unshift.call(args, this._wrapped); - return result(func.apply(_, args), this._chain); - }; - }; - - // Add all of the Underscore functions to the wrapper object. - _.mixin(_); - - // Add all mutator Array functions to the wrapper. - each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) { - var method = ArrayProto[name]; - wrapper.prototype[name] = function() { - var obj = this._wrapped; - method.apply(obj, arguments); - if ((name == 'shift' || name == 'splice') && obj.length === 0) delete obj[0]; - return result(obj, this._chain); - }; - }); - - // Add all accessor Array functions to the wrapper. - each(['concat', 'join', 'slice'], function(name) { - var method = ArrayProto[name]; - wrapper.prototype[name] = function() { - return result(method.apply(this._wrapped, arguments), this._chain); - }; - }); - - // Start chaining a wrapped Underscore object. - wrapper.prototype.chain = function() { - this._chain = true; - return this; - }; - - // Extracts the result from a wrapped and chained object. - wrapper.prototype.value = function() { - return this._wrapped; - }; - -}).call(this); |