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//-----------------------------------------------------------------------
// <copyright file="IReplayProtectedProtocolMessage.cs" company="Andrew Arnott">
// Copyright (c) Andrew Arnott. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
namespace DotNetOAuth.Messaging {
using System;
/// <summary>
/// The contract a message that has an allowable time window for processing must implement.
/// </summary>
/// <remarks>
/// All replay-protected messages must also be set to expire so the nonces do not have
/// to be stored indefinitely.
/// </remarks>
internal interface IReplayProtectedProtocolMessage : IExpiringProtocolMessage {
/// <summary>
/// Gets or sets the nonce that will protect the message from replay attacks.
/// </summary>
string Nonce { get; set; }
}
}
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