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//-----------------------------------------------------------------------
// <copyright file="ReplayedMessageException.cs" company="Andrew Arnott">
// Copyright (c) Andrew Arnott. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
namespace DotNetOAuth.Messaging.Bindings {
using System;
/// <summary>
/// An exception thrown when a message is received for the second time, signalling a possible
/// replay attack.
/// </summary>
[Serializable]
internal class ReplayedMessageException : ProtocolException {
/// <summary>
/// Initializes a new instance of the <see cref="ReplayedMessageException"/> class.
/// </summary>
/// <param name="faultedMessage">The replayed message.</param>
public ReplayedMessageException(IProtocolMessage faultedMessage) : base(MessagingStrings.ReplayAttackDetected, faultedMessage) { }
/// <summary>
/// Initializes a new instance of the <see cref="ReplayedMessageException"/> class.
/// </summary>
/// <param name="info">The <see cref="System.Runtime.Serialization.SerializationInfo"/>
/// that holds the serialized object data about the exception being thrown.</param>
/// <param name="context">The System.Runtime.Serialization.StreamingContext
/// that contains contextual information about the source or destination.</param>
protected ReplayedMessageException(
System.Runtime.Serialization.SerializationInfo info,
System.Runtime.Serialization.StreamingContext context)
: base(info, context) { }
}
}
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