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diff --git a/src/DotNetOpenAuth.Core/Messaging/Bindings/IReplayProtectedProtocolMessage.cs b/src/DotNetOpenAuth.Core/Messaging/Bindings/IReplayProtectedProtocolMessage.cs
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+//-----------------------------------------------------------------------
+// <copyright file="IReplayProtectedProtocolMessage.cs" company="Andrew Arnott">
+// Copyright (c) Andrew Arnott. All rights reserved.
+// </copyright>
+//-----------------------------------------------------------------------
+
+namespace DotNetOpenAuth.Messaging.Bindings {
+ using System;
+ using DotNetOpenAuth.Messaging;
+
+ /// <summary>
+ /// The contract a message that has an allowable time window for processing must implement.
+ /// </summary>
+ /// <remarks>
+ /// All replay-protected messages must also be set to expire so the nonces do not have
+ /// to be stored indefinitely.
+ /// </remarks>
+ internal interface IReplayProtectedProtocolMessage : IExpiringProtocolMessage, IDirectedProtocolMessage {
+ /// <summary>
+ /// Gets the context within which the nonce must be unique.
+ /// </summary>
+ /// <value>
+ /// The value of this property must be a value assigned by the nonce consumer
+ /// to represent the entity that generated the nonce. The value must never be
+ /// <c>null</c> but may be the empty string.
+ /// This value is treated as case-sensitive.
+ /// </value>
+ string NonceContext { get; }
+
+ /// <summary>
+ /// Gets or sets the nonce that will protect the message from replay attacks.
+ /// </summary>
+ string Nonce { get; set; }
+ }
+}