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<?php
namespace GameBoy;
use Drawille\Canvas;
class DrawContext
{
// 160 x 144
protected $canvas;
protected $currentSecond = 0;
protected $framesInSecond = 0;
protected $fps = 0;
public function __construct()
{
$this->canvas = new Canvas();
}
/**
* Put image on canvas
* @param Object $canvasBuffer $data = Each pixel = 4 items on array (RGBA)
* @param int $left
* @param int $top
*/
public function putImageData($canvasBuffer, $left, $top)
{
$canvasBuffer = $canvasBuffer->data;
for ($i = 0; $i < count($canvasBuffer); $i = $i + 4) {
// IGNORE ALPHA
$total = $canvasBuffer[$i] + $canvasBuffer[$i + 1] + $canvasBuffer[$i + 2];
$x = ($i / 4) % 160;
$y = ceil(($i / 4) / 160);
if ($total > 350) {
$this->canvas->set($x, $y);
}
}
if ($this->currentSecond != time()) {
$this->fps = $this->framesInSecond;
$this->currentSecond = time();
$this->framesInSecond = 1;
} else {
$this->framesInSecond++;
}
echo "\e[H\e[2J";
echo 'FPS: ' . $this->fps . PHP_EOL;
echo $this->canvas->frame();
$this->canvas->clear();
}
public function fillRect($left, $top, $width, $height)
{
// echo 'Fill' . PHP_EOL;
}
}
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