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author | Gabriel Rodrigues Couto <gabrielrcouto@gmail.com> | 2016-02-21 11:44:32 -0300 |
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committer | Gabriel Rodrigues Couto <gabrielrcouto@gmail.com> | 2016-02-21 11:44:32 -0300 |
commit | e71aab0397520ee94a8b6194d2a76c5813f06e05 (patch) | |
tree | ef116998c2c5f9f8a640be2820d2b8cc58ff68c5 /src | |
parent | 9e198c491c067318a07d4d8719ebe038f563da71 (diff) | |
download | php-terminal-gameboy-emulator-e71aab0397520ee94a8b6194d2a76c5813f06e05.zip php-terminal-gameboy-emulator-e71aab0397520ee94a8b6194d2a76c5813f06e05.tar.gz php-terminal-gameboy-emulator-e71aab0397520ee94a8b6194d2a76c5813f06e05.tar.bz2 |
Canvas removed
Diffstat (limited to 'src')
-rw-r--r-- | src/Gameboy/Core.php | 20 |
1 files changed, 2 insertions, 18 deletions
diff --git a/src/Gameboy/Core.php b/src/Gameboy/Core.php index cc47bce..2ff3ff8 100644 --- a/src/Gameboy/Core.php +++ b/src/Gameboy/Core.php @@ -3,15 +3,6 @@ namespace GameBoy; class Core { - // Canvas DOM object for drawing out the graphics to. - protected $canvas; - - // Image DOM object for drawing out the graphics to as an alternate means. - protected $canvasAlt; - - // Used for external scripts to tell if we're really using the canvas or not (Helpful with fullscreen switching). - public $canvasFallbackHappened = false; - // LCD Context public $drawContext = null; @@ -231,16 +222,12 @@ class Core public $RTCHALT = false; // - //Audio generation counters: + //Timing Variables // //Used to sample the audio system every x CPU instructions. public $audioTicks = 0; - // - //Timing Variables - // - //Times for how many instructions to execute before ending the loop. public $emulatorTicks = 0; @@ -391,10 +378,8 @@ class Core public $cTIMER = null; - public function __construct($canvas, $canvasAlt, $ROMImage) + public function __construct($ROMImage) { - $this->canvas = $canvas; - $this->canvasAlt = $canvasAlt; $this->ROMImage = $ROMImage; $this->DISPLAYOFFCONTROL[] = function ($parentObj) { @@ -1092,7 +1077,6 @@ class Core } $this->drawContext->putImageData($this->canvasBuffer, 0, 0); - $this->canvasFallbackHappened = false; } public function JoyPadEvent($key, $down) |