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author | Ben Firshman <ben@firshman.co.uk> | 2010-07-06 12:29:39 +0100 |
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committer | Ben Firshman <ben@firshman.co.uk> | 2010-07-06 12:29:39 +0100 |
commit | be9c0d63d55192153b1623630c5f8a0331fa9ca0 (patch) | |
tree | 39ca273d0857de080673fc39e67015c878936ebc /source/keyboard.js | |
parent | 3afbd7a7f3007c586448e484e1e2b5fdc30b4f4e (diff) | |
download | jsnes-be9c0d63d55192153b1623630c5f8a0331fa9ca0.zip jsnes-be9c0d63d55192153b1623630c5f8a0331fa9ca0.tar.gz jsnes-be9c0d63d55192153b1623630c5f8a0331fa9ca0.tar.bz2 |
Added support for building distribution packages with Jake
Diffstat (limited to 'source/keyboard.js')
-rw-r--r-- | source/keyboard.js | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/source/keyboard.js b/source/keyboard.js new file mode 100644 index 0000000..6342b2b --- /dev/null +++ b/source/keyboard.js @@ -0,0 +1,84 @@ +/* +JSNES, based on Jamie Sanders' vNES +Copyright (C) 2010 Ben Firshman + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +// Keyboard events are bound in the UI +JSNES.Keyboard = function() { + var i; + + this.keys = { + KEY_A: 0, + KEY_B: 1, + KEY_SELECT: 2, + KEY_START: 3, + KEY_UP: 4, + KEY_DOWN: 5, + KEY_LEFT: 6, + KEY_RIGHT: 7 + }; + + this.state1 = new Array(8); + for (i = 0; i < this.state1.length; i++) { + this.state1[i] = 0x40; + } + this.state2 = new Array(8); + for (i = 0; i < this.state2.length; i++) { + this.state2[i] = 0x40; + } +}; + +JSNES.Keyboard.prototype = { + setKey: function(key, value) { + switch (key) { + case 88: this.state1[this.keys.KEY_A] = value; break; // X + case 90: this.state1[this.keys.KEY_B] = value; break; // Z + case 17: this.state1[this.keys.KEY_SELECT] = value; break; // Right Ctrl + case 13: this.state1[this.keys.KEY_START] = value; break; // Enter + case 38: this.state1[this.keys.KEY_UP] = value; break; // Up + case 40: this.state1[this.keys.KEY_DOWN] = value; break; // Down + case 37: this.state1[this.keys.KEY_LEFT] = value; break; // Left + case 39: this.state1[this.keys.KEY_RIGHT] = value; break; // Right + + case 103: this.state2[this.keys.KEY_A] = value; break; // Num-7 + case 105: this.state2[this.keys.KEY_B] = value; break; // Num-9 + case 99: this.state2[this.keys.KEY_SELECT] = value; break; // Num-3 + case 97: this.state2[this.keys.KEY_START] = value; break; // Num-1 + case 104: this.state2[this.keys.KEY_UP] = value; break; // Num-8 + case 98: this.state2[this.keys.KEY_DOWN] = value; break; // Num-2 + case 100: this.state2[this.keys.KEY_LEFT] = value; break; // Num-4 + case 102: this.state2[this.keys.KEY_RIGHT] = value; break; // Num-6 + default: return true; + } + return false; // preventDefault + }, + + keyDown: function(evt) { + if (!this.setKey(evt.keyCode, 0x41) && evt.preventDefault) { + evt.preventDefault(); + } + }, + + keyUp: function(evt) { + if (!this.setKey(evt.keyCode, 0x40) && evt.preventDefault) { + evt.preventDefault(); + } + }, + + keyPress: function(evt) { + evt.preventDefault(); + } +}; |