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author | Ben Firshman <ben@firshman.co.uk> | 2010-01-07 20:20:52 +0000 |
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committer | Ben Firshman <ben@firshman.co.uk> | 2010-01-07 20:20:52 +0000 |
commit | 76473e6a74a7d596cce8ed55756dc49ececa7ddc (patch) | |
tree | e59e481ea81f553f75585507033985895f9166bd | |
parent | 6730270e0650c5593231d9d9ed11ee538f1bcc32 (diff) | |
download | jsnes-76473e6a74a7d596cce8ed55756dc49ececa7ddc.zip jsnes-76473e6a74a7d596cce8ed55756dc49ececa7ddc.tar.gz jsnes-76473e6a74a7d596cce8ed55756dc49ececa7ddc.tar.bz2 |
Broken jsTunes link
-rw-r--r-- | index.html | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -123,7 +123,7 @@ digg_url = 'http://digg.com/playable_web_games/JSNES_A_NES_emulator_written_enti <h2>News</h2> <h3>7th January 2010</h3> - <p>It has been in the pipeline for a while, but JSNES can now play sound! There is no way of playing dynamically generated sound in JavaScript, but I have created a tiny Flash application reads a buffer from JavaScript then writes it to the sound card. I hope to release this as a reusable library, hopefully opening up many possibilities for cool sound applications such as <a href="/projects/jstunes">jsTunes</a>.</p> + <p>It has been in the pipeline for a while, but JSNES can now play sound! There is no way of playing dynamically generated sound in JavaScript, but I have created a tiny Flash application reads a buffer from JavaScript then writes it to the sound card. I hope to release this as a reusable library, hopefully opening up many possibilities for cool sound applications such as <a href="/projects/jstunes/">jsTunes</a>.</p> <p>Playing sound probably won't run at full speed, but Chrome appears to be fastest.</p> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=10,0,0,0" width="1" height="1" id="jssound" align="middle"> |