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/* gameplaySP
*
* Copyright (C) 2006 Exophase <exophase@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef MAIN_H
#define MAIN_H
#include "memory.h"
typedef enum
{
auto_frameskip,
manual_frameskip,
no_frameskip
} frameskip_type;
extern u32 cpu_ticks;
extern u32 frame_ticks;
extern u32 execute_cycles;
extern frameskip_type current_frameskip_type;
extern u32 frameskip_value;
extern u32 random_skip;
extern u32 synchronize_flag;
extern u32 skip_next_frame;
extern u64 base_timestamp;
extern char executable_path[MAX_PATH + 1];
extern u32 clock_speed;
u32 update_gba();
void reset_gba();
void synchronize();
void quit();
void error_quit();
void delay_us(u32 us_count);
void get_ticks_us(u64 *tick_return);
void main_write_mem_savestate();
void main_read_mem_savestate();
#define count_timer(timer_number) \
timer[timer_number].reload = 0x10000 - value; \
if(timer_number < 2) \
{ \
u32 timer_reload = \
timer[timer_number].reload << timer[timer_number].prescale; \
sound_update_frequency_step(timer_number); \
} \
#define adjust_sound_buffer(timer_number, channel) \
if(timer[timer_number].direct_sound_channels & (0x01 << channel)) \
{ \
direct_sound_channel[channel].buffer_index = \
(direct_sound_channel[channel].buffer_index + buffer_adjust) % \
BUFFER_SIZE; \
} \
#endif
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