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/* gameplaySP
*
* Copyright (C) 2006 Exophase <exophase@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "common.h"
#include <sys/time.h>
#include <stdlib.h>
TIMER_TYPE timer[4];
frameskip_type current_frameskip_type = auto_frameskip;
u32 frameskip_value = 4;
u32 random_skip = 0;
u32 skip_next_frame = 0;
u32 frameskip_counter = 0;
u32 cpu_ticks = 0;
u32 frame_ticks = 0;
u32 execute_cycles = 960;
s32 video_count = 960;
u32 ticks;
u32 arm_frame = 0;
u32 thumb_frame = 0;
u32 synchronize_flag = 1;
char executable_path[MAX_PATH + 1];
#define check_count(count_var) \
if(count_var < execute_cycles) \
execute_cycles = count_var; \
#define check_timer(timer_number) \
if(timer[timer_number].status == TIMER_PRESCALE) \
check_count(timer[timer_number].count); \
#define update_timer(timer_number) \
if(timer[timer_number].status != TIMER_INACTIVE) \
{ \
if(timer[timer_number].status != TIMER_CASCADE) \
{ \
timer[timer_number].count -= execute_cycles; \
io_registers[REG_TM##timer_number##D] = \
-(timer[timer_number].count >> timer[timer_number].prescale); \
} \
\
if(timer[timer_number].count <= 0) \
{ \
if(timer[timer_number].irq == TIMER_TRIGGER_IRQ) \
irq_raised |= IRQ_TIMER##timer_number; \
\
if((timer_number != 3) && \
(timer[timer_number + 1].status == TIMER_CASCADE)) \
{ \
timer[timer_number + 1].count--; \
io_registers[REG_TM0D + (timer_number + 1) * 2] = \
-(timer[timer_number + 1].count); \
} \
\
if(timer_number < 2) \
{ \
if(timer[timer_number].direct_sound_channels & 0x01) \
sound_timer(timer[timer_number].frequency_step, 0); \
\
if(timer[timer_number].direct_sound_channels & 0x02) \
sound_timer(timer[timer_number].frequency_step, 1); \
} \
\
timer[timer_number].count += \
(timer[timer_number].reload << timer[timer_number].prescale); \
} \
} \
char *file_ext[] = { ".gba", ".bin", ".zip", NULL };
static bool caches_inited = false;
void init_main()
{
u32 i;
skip_next_frame = 0;
for(i = 0; i < 4; i++)
{
dma[i].start_type = DMA_INACTIVE;
dma[i].direct_sound_channel = DMA_NO_DIRECT_SOUND;
timer[i].status = TIMER_INACTIVE;
timer[i].reload = 0x10000;
timer[i].stop_cpu_ticks = 0;
}
timer[0].direct_sound_channels = TIMER_DS_CHANNEL_BOTH;
timer[1].direct_sound_channels = TIMER_DS_CHANNEL_NONE;
cpu_ticks = 0;
frame_ticks = 0;
execute_cycles = 960;
video_count = 960;
if (!caches_inited)
{
flush_translation_cache(TRANSLATION_REGION_READONLY, FLUSH_REASON_INITIALIZING);
flush_translation_cache(TRANSLATION_REGION_WRITABLE, FLUSH_REASON_INITIALIZING);
}
else
{
flush_translation_cache(TRANSLATION_REGION_READONLY, FLUSH_REASON_LOADING_ROM);
clear_metadata_area(METADATA_AREA_EWRAM, CLEAR_REASON_LOADING_ROM);
clear_metadata_area(METADATA_AREA_IWRAM, CLEAR_REASON_LOADING_ROM);
clear_metadata_area(METADATA_AREA_VRAM, CLEAR_REASON_LOADING_ROM);
}
caches_inited = true;
StatsInitGame();
}
int main(int argc, char *argv[])
{
u32 i;
u32 vcount = 0;
u32 ticks;
u32 dispstat;
char load_filename[512];
char file[MAX_PATH + 1];
// Copy the path of the executable into executable_path
if (realpath(argv[0], executable_path) == 0)
{
fprintf(stderr, "Failed to get the path to the ReGBA executable: %s\n", strerror(errno));
fprintf(stderr, "Some bundled files will not be loaded correctly.\n");
executable_path[0] = '\0';
}
else
{
char* LastSlash = strrchr(executable_path, '/');
if (LastSlash)
{
*LastSlash = '\0';
}
}
init_video();
// Copy the user's .gpsp directory into main_path
sprintf(main_path, "%s/.gpsp", getenv("HOME"));
mkdir(main_path, 0755);
ReGBA_LoadSettings("global_config", false);
#if 0
load_config_file();
#endif
// Try loading the user's .gpsp directory's GBA BIOS first.
// Fall back on the bundled one.
ReGBA_ProgressInitialise(FILE_ACTION_LOAD_BIOS);
sprintf(file, "%s/gba_bios.bin", main_path);
if(load_bios(file) == -1)
{
ReGBA_ProgressUpdate(1, 2);
sprintf(file, "%s/gba_bios.bin", executable_path);
if (load_bios(file) == -1)
{
ShowErrorScreen("The GBA BIOS was not found in any location. "
"You can load one in your home directory's .gpsp "
"subdirectory. On this platform, that's:\n%s\nThe file needs "
"to be named gba_bios.bin.", main_path);
error_quit();
}
else
ReGBA_ProgressUpdate(2, 2);
}
else
ReGBA_ProgressUpdate(2, 2);
ReGBA_ProgressFinalise();
init_main();
init_sdlaudio();
init_sound();
// Try loading a border from the user's .gpsp directory first.
// Fall back on the bundled one.
sprintf(file, "%s/border.png", main_path);
if (!ApplyBorder(file))
{
sprintf(file, "%s/regba-sp-border-silver.png", executable_path);
if (!ApplyBorder(file))
{
fprintf(stderr, "Failed to load a GBA border. None will be shown in unscaled modes.\n");
}
}
#if 0
video_resolution_large();
#endif
if(argc > 1)
{
if(load_gamepak(argv[1]) == -1)
{
if (errno != 0)
ShowErrorScreen("Loading ROM failed: %s", strerror(errno));
else
ShowErrorScreen("Loading ROM failed: File format invalid");
error_quit();
}
if (IsGameLoaded)
{
char FileNameNoExt[MAX_PATH + 1];
GetFileNameNoExtension(FileNameNoExt, CurrentGamePath);
ReGBA_LoadSettings(FileNameNoExt, true);
}
#if 0
init_input();
set_gba_resolution(screen_scale);
video_resolution_small();
#endif
init_cpu(ResolveSetting(BootFromBIOS, PerGameBootFromBIOS) /* in port.c */);
}
else
{
fprintf(stderr, "No ROM was specified was on the command line.\n");
error_quit();
#if 0
init_video();
init_sound();
init_input();
if(load_file(file_ext, load_filename) == -1)
{
ReGBA_Menu(REGBA_MENU_ENTRY_REASON_NO_ROM);
}
else
{
if(load_gamepak(load_filename) == -1)
{
printf("Failed to load gamepak %s, exiting.\n", load_filename);
delay_us(5000000);
quit();
}
set_gba_resolution(screen_scale);
video_resolution_small();
clear_screen(0);
flip_screen();
init_cpu(ResolveSetting(BootFromBIOS, PerGameBootFromBIOS) /* in port.c */);
}
#endif
}
// We'll never actually return from here.
SetGameResolution();
execute_arm_translate(execute_cycles);
return 0;
}
u32 update_gba()
{
IRQ_TYPE irq_raised = IRQ_NONE;
do
{
cpu_ticks += execute_cycles;
reg[CHANGED_PC_STATUS] = 0;
if(gbc_sound_update)
{
update_gbc_sound(cpu_ticks);
gbc_sound_update = 0;
}
update_timer(0);
update_timer(1);
update_timer(2);
update_timer(3);
video_count -= execute_cycles;
if(video_count <= 0)
{
u32 vcount = io_registers[REG_VCOUNT];
u32 dispstat = io_registers[REG_DISPSTAT];
if((dispstat & 0x02) == 0)
{
// Transition from hrefresh to hblank
video_count += (272);
dispstat |= 0x02;
if((dispstat & 0x01) == 0)
{
u32 i;
update_scanline();
// If in visible area also fire HDMA
for(i = 0; i < 4; i++)
{
if(dma[i].start_type == DMA_START_HBLANK)
dma_transfer(dma + i);
}
}
if(dispstat & 0x10)
irq_raised |= IRQ_HBLANK;
}
else
{
// Transition from hblank to next line
video_count += 960;
dispstat &= ~0x02;
vcount++;
if(vcount == 160)
{
// Transition from vrefresh to vblank
u32 i;
dispstat |= 0x01;
if(dispstat & 0x8)
{
irq_raised |= IRQ_VBLANK;
}
affine_reference_x[0] =
(s32)(ADDRESS32(io_registers, 0x28) << 4) >> 4;
affine_reference_y[0] =
(s32)(ADDRESS32(io_registers, 0x2C) << 4) >> 4;
affine_reference_x[1] =
(s32)(ADDRESS32(io_registers, 0x38) << 4) >> 4;
affine_reference_y[1] =
(s32)(ADDRESS32(io_registers, 0x3C) << 4) >> 4;
for(i = 0; i < 4; i++)
{
if(dma[i].start_type == DMA_START_VBLANK)
dma_transfer(dma + i);
}
}
else
if(vcount == 228)
{
// Transition from vblank to next screen
dispstat &= ~0x01;
frame_ticks++;
if(update_input())
continue;
update_gbc_sound(cpu_ticks);
Stats.EmulatedFrames++;
Stats.TotalEmulatedFrames++;
ReGBA_RenderScreen();
update_backup();
#if 0
process_cheats();
#endif
vcount = 0;
}
if(vcount == (dispstat >> 8))
{
// vcount trigger
dispstat |= 0x04;
if(dispstat & 0x20)
{
irq_raised |= IRQ_VCOUNT;
}
}
else
{
dispstat &= ~0x04;
}
io_registers[REG_VCOUNT] = vcount;
}
io_registers[REG_DISPSTAT] = dispstat;
}
if(irq_raised)
raise_interrupt(irq_raised);
execute_cycles = video_count;
check_timer(0);
check_timer(1);
check_timer(2);
check_timer(3);
} while(reg[CPU_HALT_STATE] != CPU_ACTIVE);
return execute_cycles;
}
u64 last_screen_timestamp = 0;
u32 frame_speed = 15000;
u32 ticks_needed_total = 0;
float us_needed = 0.0f;
u32 frames = 0;
u32 skipped_num_frame = 60;
const u32 frame_interval = 60;
u32 skipped_num = 0;
#if 0
void synchronize()
{
u64 new_ticks;
char char_buffer[64];
u64 time_delta = 16667;
u32 fpsw = 60;
get_ticks_us(&new_ticks);
time_delta = new_ticks - last_screen_timestamp;
last_screen_timestamp = new_ticks;
ticks_needed_total += time_delta;
skip_next_frame = 0;
if((time_delta < frame_speed) && synchronize_flag)
{
delay_us(frame_speed - time_delta);
}
frames++;
if(frames == 60)
{
if(status_display) {
us_needed = (float)ticks_needed_total / frame_interval;
fpsw = (u32)(1000000.0f / us_needed);
ticks_needed_total = 0;
if(current_frameskip_type == manual_frameskip) {
sprintf(char_buffer, "%s%3dfps %s:%d slot:%d ", synchronize_flag?" ":">>", fpsw,
current_frameskip_type==auto_frameskip?"Auto":current_frameskip_type==manual_frameskip?"Manu":"Off ",
frameskip_value, savestate_slot);
} else {
sprintf(char_buffer, "%s%3dfps %s:%d slot:%d ", synchronize_flag?" ":">>",
(skipped_num_frame==60&&fpsw>60)?fpsw:skipped_num_frame,
current_frameskip_type==auto_frameskip?"Auto":current_frameskip_type==manual_frameskip?"Manu":"Off ",
frameskip_value, savestate_slot);
}
} else
strcpy(char_buffer, " ");
print_string(char_buffer, 0xFFFF, 0x000, 40, 30);
print_string(ssmsg, 0xF000, 0x000, 180, 30);
strcpy(ssmsg, " ");
frames = 0;
skipped_num_frame = 60;
}
if(current_frameskip_type == manual_frameskip)
{
frameskip_counter = (frameskip_counter + 1) %
(frameskip_value + 1);
if(random_skip)
{
if(frameskip_counter != (rand() % (frameskip_value + 1)))
skip_next_frame = 1;
}
else
{
if(frameskip_counter)
skip_next_frame = 1;
}
} else if(current_frameskip_type == auto_frameskip) {
static struct timeval next1 = {0, 0};
static struct timeval now;
gettimeofday(&now, NULL);
if(next1.tv_sec == 0) {
next1 = now;
next1.tv_usec++;
}
if(timercmp(&next1, &now, >)) {
//struct timeval tdiff;
if(synchronize_flag)
do {
synchronize_sound();
gettimeofday(&now, NULL);
} while (timercmp(&next1, &now, >));
else
gettimeofday(&now, NULL);
//timersub(&next1, &now, &tdiff);
//usleep(tdiff.tv_usec/2);
//gettimeofday(&now, NULL);
skipped_num = 0;
next1 = now;
} else {
if(skipped_num < frameskip_value) {
skipped_num++;
skipped_num_frame--;
skip_next_frame = 1;
} else {
//synchronize_sound();
skipped_num = 0;
next1 = now;
}
}
next1.tv_usec += 16667;
if(next1.tv_usec >= 1000000) {
next1.tv_sec++;
next1.tv_usec -= 1000000;
}
}
}
#endif
static void quit_common()
{
if(IsGameLoaded)
update_backup_force();
SDL_Quit();
}
void quit()
{
quit_common();
exit(0);
}
void error_quit()
{
quit_common();
exit(1);
}
void reset_gba()
{
init_main();
init_memory();
init_cpu(ResolveSetting(BootFromBIOS, PerGameBootFromBIOS) /* in port.c */);
reset_sound();
}
size_t FILE_LENGTH(FILE_TAG_TYPE fp)
{
u32 length;
fseek(fp, 0, SEEK_END);
length = ftell(fp);
fseek(fp, 0, SEEK_SET);
return length;
}
void delay_us(u32 us_count)
{
SDL_Delay(us_count / 1000); // for dingux
// sleep(0);
}
void get_ticks_us(u64 *ticks_return)
{
*ticks_return = (SDL_GetTicks() * 1000);
}
// type = READ / WRITE_MEM
#define MAIN_SAVESTATE_BODY(type) \
{ \
FILE_##type##_VARIABLE(g_state_buffer_ptr, cpu_ticks); \
FILE_##type##_VARIABLE(g_state_buffer_ptr, execute_cycles); \
FILE_##type##_VARIABLE(g_state_buffer_ptr, video_count); \
FILE_##type##_ARRAY(g_state_buffer_ptr, timer); \
} \
void main_read_mem_savestate()
MAIN_SAVESTATE_BODY(READ_MEM);
void main_write_mem_savestate()
MAIN_SAVESTATE_BODY(WRITE_MEM);
|