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/* ReGBA DSTwo - Audio output
*
* Copyright (C) 2006 Exophase <exophase@gmail.com>
* Copyright (C) 2007 takka <takka@tfact.net>
* Copyright (C) 2013 GBAtemp user Nebuleon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _DS2SOUND_H_
#define _DS2SOUND_H_
// OUTPUT_SOUND_FREQUENCY should be a power-of-2 fraction of SOUND_FREQUENCY;
// if not, ds2sound.c's ReGBA_AudioUpdate() needs to resample the output.
#define OUTPUT_SOUND_FREQUENCY 44100
/* These are in units of OUTPUT_SOUND_FREQUENCY. */
#define OUTPUT_SOUND_LEN 4096
#define OUTPUT_SOUND_LOW_LEN 1024
#define OUTPUT_SOUND_HIGH_LEN 3072
#define OUTPUT_SOUND_FFWD_LEN 2048
/* At least this many samples must be submitted at once to the Nintendo DS. */
#define SOUND_SEND_LEN 32
#define OUTPUT_FREQUENCY_DIVISOR ((int) (SOUND_FREQUENCY) / (OUTPUT_SOUND_FREQUENCY))
#endif
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