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+
+<!--
+ File isotech.ent produced by the XSL script characters.xsl
+ from input data in unicode.xml.
+
+ Please report any errors to David Carlisle
+ via the public W3C list www-math@w3.org.
+
+ The numeric character values assigned to each entity
+ (should) match the Unicode assignments in Unicode 4.0.
+
+ Entity names in this file are derived from files carrying the
+ following notice:
+
+ (C) International Organization for Standardization 1986
+ Permission to copy in any form is granted for use with
+ conforming SGML systems and applications as defined in
+ ISO 8879, provided this notice is included in all copies.
+
+-->
+
+<!ENTITY aleph "&#x02135;" ><!--/aleph =aleph, Hebrew -->
+<!ENTITY and "&#x02227;" ><!--/wedge /land B: =logical and -->
+<!ENTITY ang90 "&#x0221F;" ><!--=right (90 degree) angle -->
+<!ENTITY angsph "&#x02222;" ><!--/sphericalangle =angle-spherical -->
+<!ENTITY angst "&#x0212B;" ><!--Angstrom =capital A, ring -->
+<!ENTITY ap "&#x02248;" ><!--/approx R: =approximate -->
+<!ENTITY becaus "&#x02235;" ><!--/because R: =because -->
+<!ENTITY bernou "&#x0212C;" ><!--Bernoulli function (script capital B) -->
+<!ENTITY bottom "&#x022A5;" ><!--/bot B: =perpendicular -->
+<!ENTITY cap "&#x02229;" ><!--/cap B: =intersection -->
+<!ENTITY compfn "&#x02218;" ><!--B: composite function (small circle) -->
+<!ENTITY cong "&#x02245;" ><!--/cong R: =congruent with -->
+<!ENTITY conint "&#x0222E;" ><!--/oint L: =contour integral operator -->
+<!ENTITY cup "&#x0222A;" ><!--/cup B: =union or logical sum -->
+<!ENTITY Dot "&#x000A8;" ><!--=dieresis or umlaut mark -->
+<!ENTITY DotDot " &#x020DC;" ><!--four dots above -->
+<!ENTITY equiv "&#x02261;" ><!--/equiv R: =identical with -->
+<!ENTITY exist "&#x02203;" ><!--/exists =at least one exists -->
+<!ENTITY fnof "&#x00192;" ><!--=function of (italic small f) -->
+<!ENTITY forall "&#x02200;" ><!--/forall =for all -->
+<!ENTITY ge "&#x02265;" ><!--/geq /ge R: =greater-than-or-equal -->
+<!ENTITY hamilt "&#x0210B;" ><!--Hamiltonian (script capital H) -->
+<!ENTITY iff "&#x021D4;" ><!--/iff =if and only if -->
+<!ENTITY infin "&#x0221E;" ><!--/infty =infinity -->
+<!ENTITY int "&#x0222B;" ><!--/int L: =integral operator -->
+<!ENTITY isin "&#x02208;" ><!--/in R: =set membership -->
+<!ENTITY lagran "&#x02112;" ><!--Lagrangian (script capital L) -->
+<!ENTITY lang "&#x02329;" ><!--/langle O: =left angle bracket -->
+<!ENTITY lArr "&#x021D0;" ><!--/Leftarrow A: =is implied by -->
+<!ENTITY le "&#x02264;" ><!--/leq /le R: =less-than-or-equal -->
+<!ENTITY lowast "&#x02217;" ><!--low asterisk -->
+<!ENTITY minus "&#x02212;" ><!--B: =minus sign -->
+<!ENTITY mnplus "&#x02213;" ><!--/mp B: =minus-or-plus sign -->
+<!ENTITY nabla "&#x02207;" ><!--/nabla =del, Hamilton operator -->
+<!ENTITY ne "&#x02260;" ><!--/ne /neq R: =not equal -->
+<!ENTITY ni "&#x0220B;" ><!--/ni /owns R: =contains -->
+<!ENTITY notin "&#x02209;" ><!--N: negated set membership -->
+<!ENTITY or "&#x02228;" ><!--/vee /lor B: =logical or -->
+<!ENTITY order "&#x02134;" ><!--order of (script small o) -->
+<!ENTITY par "&#x02225;" ><!--/parallel R: =parallel -->
+<!ENTITY part "&#x02202;" ><!--/partial =partial differential -->
+<!ENTITY permil "&#x02030;" ><!--=per thousand -->
+<!ENTITY perp "&#x022A5;" ><!--/perp R: =perpendicular -->
+<!ENTITY phmmat "&#x02133;" ><!--physics M-matrix (script capital M) -->
+<!ENTITY Prime "&#x02033;" ><!--=double prime or second -->
+<!ENTITY prime "&#x02032;" ><!--/prime =prime or minute -->
+<!ENTITY prop "&#x0221D;" ><!--/propto R: =is proportional to -->
+<!ENTITY radic "&#x0221A;" ><!--/surd =radical -->
+<!ENTITY rang "&#x0232A;" ><!--/rangle C: =right angle bracket -->
+<!ENTITY rArr "&#x021D2;" ><!--/Rightarrow A: =implies -->
+<!ENTITY sim "&#x0223C;" ><!--/sim R: =similar -->
+<!ENTITY sime "&#x02243;" ><!--/simeq R: =similar, equals -->
+<!ENTITY square "&#x025A1;" ><!--/square B: =square -->
+<!ENTITY sub "&#x02282;" ><!--/subset R: =subset or is implied by -->
+<!ENTITY sube "&#x02286;" ><!--/subseteq R: =subset, equals -->
+<!ENTITY sup "&#x02283;" ><!--/supset R: =superset or implies -->
+<!ENTITY supe "&#x02287;" ><!--/supseteq R: =superset, equals -->
+<!ENTITY tdot " &#x020DB;" ><!--three dots above -->
+<!ENTITY there4 "&#x02234;" ><!--/therefore R: =therefore -->
+<!ENTITY tprime "&#x02034;" ><!--triple prime -->
+<!ENTITY Verbar "&#x02016;" ><!--/Vert =dbl vertical bar -->
+<!ENTITY wedgeq "&#x02259;" ><!--R: corresponds to (wedge, equals) -->