define([ "execute/javascript" ], function(javascript) { var LANGUAGES = { "javascript": javascript }; var evalJS = function(lang, code, callback) { var ready = false; var finished = false; var finish = function() { if(finished) { return console.error('Already finished'); } finished = true; return callback.apply(null, arguments); }; var repl; // Handles all our events var eventHandler = function(data, eventType) { console.log([eventType, data]); switch(eventType) { case 'progress': // Update UI loading bar break; case 'timeout': finish(new Error(data)); break; case 'result': finish(null, { value: data, type: 'result' }); break; case 'error': if(ready) { return finish(null, { value: data, type: 'error' }); } return finish(new Error(data)); break case 'ready': // We're good to get results and stuff back now ready = true; // Eval our code now that the runtime is ready repl.eval(code); break; default: console.log('Unhandled event =', eventType, 'data =', data); } }; repl = new lang.REPL({ input: eventHandler, output: eventHandler, result: eventHandler, error: eventHandler, progress: eventHandler, timeout: { time: 30000, callback: eventHandler } }); repl.loadLanguage(lang.id, eventHandler); }; var execute = function(lang, solution, validation, callback) { // Check language is supported if (!LANGUAGES[lang]) return callback(new Error("Language '"+lang+"' not available for execution")); // Validate with validation code var code = [solution, LANGUAGES[lang].assertCode, validation].join(";\n"); evalJS(LANGUAGES[lang], code, function(err, res) { if(err) return callback(err); if (res.type == "error") callback(new Error(res.value)); else callback(null, res.value); }); }; return execute; });