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!function(root, name, make) {
if (typeof module != 'undefined' && module.exports) module.exports = make();
else root[name] = make();
}(this, 'actual', function() {
/**
* @param {string} feature range feature name e.g. "width"
* @param {string=} unit CSS unit for feature e.g. "em"
* @param {number=} init initial guess
* @param {number=} step size for iterations
* @return {number} breakpoint (0 if invalid unit or feature)
*/
function actual(feature, unit, init, step) {
var up, gte, lte, curr, mq = actual['mq'];
unit = typeof unit == 'string' ? unit : '';
init = 0 < init ? (unit ? +init : init>>0) : 1;
// Step starts positive. Minimize iterations, unless feat may be "integer" type.
step = 0 < step ? +step : 0 > step ? -step : 'px' == unit ? 256 : unit ? 32 : 1;
for (feature += ':', unit += ')', curr = init; step && 0 <= curr; curr+=step) {
lte = mq('(min-' + feature + curr + unit);
gte = mq('(max-' + feature + curr + unit);
// Found: Use the floored value if it makes an exact match. Else return as is.
if (lte && gte) return mq('(' + feature + (curr>>0) + unit) ? curr>>0 : curr;
// 1st iteration: Save direction. Flip if down. Break if neither b/c unknown.
if (null == up) step = (up = !gte) ? lte && step : -step;
// Later iterations: If skipped, reverse direction and raise precision.
else if (gte ? up : !up) up = !up, step = -step/2;
}
return 0;
}
/**
* @param {string} unit
* @return {Function}
*/
function as(unit) {
return function(feature) {
return actual(feature, unit);
};
}
var media = 'matchMedia', win = typeof window != 'undefined' && window;
actual['actual'] = actual;
actual['as'] = as;
actual['is'] = actual['mq'] = win[media] || win[media = 'msMatchMedia'] ? function(q) {
return !!win[media](q).matches;
} : function() {
return false;
};
return actual;
});
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