/* unofficial gameplaySP kai * * Copyright (C) 2006 Exophase * Copyright (C) 2007 takka * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef VIDEO_H #define VIDEO_H #define GBA_SCREEN_WIDTH 240 #define GBA_SCREEN_HEIGHT 160 #define GBA_RED_MASK 0x1F #define GBA_GREEN_MASK 0x3E0 #define GBA_BLUE_MASK 0x7C00 void update_scanline(); extern int32_t affine_reference_x[2]; extern int32_t affine_reference_y[2]; typedef void (* tile_render_function)(uint32_t layer_number, uint32_t start, uint32_t end, void *dest_ptr); typedef void (* bitmap_render_function)(uint32_t start, uint32_t end, void *dest_ptr); typedef struct { tile_render_function normal_render_base; tile_render_function normal_render_transparent; tile_render_function alpha_render_base; tile_render_function alpha_render_transparent; tile_render_function color16_render_base; tile_render_function color16_render_transparent; tile_render_function color32_render_base; tile_render_function color32_render_transparent; } tile_layer_render_struct; typedef struct { bitmap_render_function normal_render; } bitmap_layer_render_struct; void video_read_mem_savestate(); void video_write_mem_savestate(); #endif