/* unofficial gameplaySP kai * * Copyright (C) 2006 Exophase * Copyright (C) 2007 takka * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef CHEATS_H #define CHEATS_H #define CHEAT_NAME_LENGTH (40*4) #define MAX_CHEATS_PAGE 133 #define CHEATS_PER_PAGE 6 #define MAX_CHEATS (MAX_CHEATS_PAGE * CHEATS_PER_PAGE) typedef enum { CHEAT_TYPE_GAMESHARK_V1, CHEAT_TYPE_GAMESHARK_V3, CHEAT_TYPE_DIRECT_V1, CHEAT_TYPE_DIRECT_V3, CHEAT_TYPE_INVALID } CHEAT_VARIANT_ENUM; typedef struct { char cheat_name[CHEAT_NAME_LENGTH]; uint32_t cheat_active; uint32_t cheat_codes[256]; uint32_t num_cheat_lines; CHEAT_VARIANT_ENUM cheat_variant; } CHEAT_TYPE; // グローバル変数宣言 extern uint32_t g_num_cheats; // 関数宣言 void process_cheats(); void add_cheats(char *cheats_filename); int load_cheats_name(char* cheats_msg, char** cheats_msg_pt, unsigned int num); #endif